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OCT 28 - 29, 2026

UGANDA

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( SPEAKER )

Kartik Setia

Sr Software Engineer , Vyntelligence UK

From Android Forms to First-Person Capture: Building Hands-Free Workflows with Meta Glasses

Building a hands-free Android workflow is much harder than connecting a wearable camera. In this session, I’ll share how we extended an offline Android form application to work with Meta glasses for first-person video and photo evidence capture.


Users can hear the current form question, use glasses touch gestures to capture media, and return the captured result to the correct offline form field without manually operating the phone. I’ll cover the Android architecture behind the implementation: Meta wearable camera sessions, device discovery, low-latency preview, gesture handling, media validation, offline persistence, and session handoff between the form and capture experiences.


The interesting part is reliability on real hardware. I’ll explain the differences we encountered between Gen1 and Gen2 glasses, including stream pause/resume behavior after touch gestures, session teardown, reconnect handling, and how external wearable media was routed through an existing Android media pipeline instead of duplicating storage and validation logic.


Attendees will leave with practical patterns for integrating wearable cameras into Android apps: treating hardware state as a recoverable state machine, keeping capture-source code separate from persistence logic, and designing demos and production flows that handle disconnects gracefully.



1. Build a recoverable wearable-camera state machine for connection, streaming, capture, and reconnect states.

2. Reuse existing Android media validation and offline persistence pipelines for external camera sources.

3. Handle real wearable differences—especially Gen2 stream pause/resume behavior—without breaking capture flows.

( Session )

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